Kling 4.0 Flash
Kling 4.0 Flash kann für neue Generierungsaufträge nicht ausgewählt werden; diese Seite beschreibt den Status.
Beispiele
Fantasy scene
Fantasy scene
Cinematic scene
Create a 15-second original chaotic action-comedy animation, 16:9. A normal adult enters a grocery store and grabs a shopping cart. One wheel behaves horribly. 0–3 seconds: The person pushes the cart forward. Immediately: WOBBLE. WOBBLE. WOBBLE. One wheel shakes violently. The cart constantly pulls sideways. The person looks annoyed but continues. 3–6 seconds: The wheel becomes increasingly difficult to manage. The cart suddenly veers left. The person corrects. The cart swings right. The person wrestles with it using both hands. The cart appears determined to go everywhere except straight ahead. 6–9 seconds: The grocery store transforms into a spectacular action course. The person drifts around corners. Slides past product displays. Barely avoids stacks of boxes. The cart rattles like a machine operating beyond safe limits. Other shoppers calmly watch the chaos. 9–12 seconds: The person commits completely. They lean into turns like a professional race driver. The cart rockets through the store. One final dramatic slide carries them directly to the checkout area. Perfect stop. Total victory. 12–15 seconds: The exhausted person proudly releases the cart. Then freezes. The cart is completely empty. The groceries they intended to buy are visible far away in aisle three. Still sitting exactly where they started. The person stares into the distance in complete defeat. CUT TO BLACK. High-energy original 3D animated comedy, spectacular cinematic action, exaggerated but readable physics, dynamic tracking shots, dramatic low angles, expressive character acting, escalating visual chaos, precise comedic timing. The wheel should be the clear villain of the story without becoming alive or sentient. No dialogue, no subtitles, no text overlays, no logos, no recognizable brands, no copyrighted characters, no existing franchises, no celebrity likenesses, no gore, no horror.
Cinematic scene
“Cinematic anime short film clip, 15 seconds. Monaco casino rooftop, night, dark sky, Mediterranean city lights stretching far below, rooftop terrace with low stone walls, scattered tables and champagne glasses, warm ambient lighting from below casting dramatic shadows upward, no crowd just guards. CHARACTER: Use uploaded character sheet as strict visual reference. Male secret agent, athletic confident build, short slick black hair, sharp blue eyes, strong jawline, dangerous charming expression. Perfectly tailored classic black tuxedo, white dress shirt, black bow tie, black Oxford shoes. Moves with elegant efficiency never losing composure. OPPONENTS: Multiple suited guards, dark outfits, closing in from different directions one after another. AUDIO: Sophisticated orchestral score with driving brass and percussion loud from frame one never stopping, every single strike synced to the beat, impact sounds punching through on every hit, city ambience audible underneath always, never fading never dropping throughout every single frame. 0:00–0:01 — Already mid-action from frame one, Monaco rooftop night, city lights far below, he’s already moving forward. Wide shot showing the full rooftop setting and city behind him. Music hitting hard from frame one. 0:01–0:03 — First two guards rush from opposite sides simultaneously. He sidesteps the first with minimal movement, grabs him, spins him into the second, both down in one fluid elegant sequence. Rapid cuts — close on his calm dangerous face, close on the grab and spin, side profile showing the full move, low angle looking up at him against the night sky. 0:03–0:05 — Third guard swings a punch, he ducks under it effortlessly, stands back up, reaches up and straightens his bow tie with one hand mid-fight without breaking stride, delivers a single precise counter strike dropping the guard clean. Close on the bow tie adjustment, close on the counter landing, wide shot showing his total composure, close on his eyes cold and focused. 0:05–0:07 — Two more guards emerge from the rooftop door. He picks up a champagne bottle from a nearby table, uses it to block an incoming punch, redirects it, smashes it against the second guard, keeps moving without stopping. Close on the champagne bottle grab, close on the block, close on the smash, side profile showing the full sequence, city lights visible behind him. 0:07–0:10 — Chase across the rooftop, he runs, leaps between two rooftop levels, lands perfectly and silently, never losing composure or adjusting his tuxedo. Camera tracking him across the rooftop — side profile tracking shot, low angle looking up at the leap, overhead showing the full rooftop from above, front shot as he lands looking directly forward. 0:10–0:12 — Final two guards cornering him at the rooftop edge, Mediterranean city lights stretching behind him. He takes both down in a rapid precise elegant combination — one move each, efficient and clean, no wasted movement. Camera cycling every hit — close on each strike, wide shot showing both down, close on his face never changing expression. 0:12–0:14 — Last guard hits the ground. He stands alone at the rooftop edge, city lights of Monaco stretching endlessly behind him, warm light from below catching the tuxedo perfectly. He looks out at the city for one beat. 0:14–0:15 — Reaches up slowly, straightens his bow tie perfectly with both hands, looks directly at camera. Charming dangerous expression. Hero moment. Done. Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, Monaco rooftop night lighting, warm city lights from below casting dramatic upward shadows, digital painting feel, hard-edge brushwork, heavy shadows, not cartoon not Disney not Pixar, film grain, premium anime quality, sophisticated orchestral score and strike impact sounds dominant throughout every single frame, camera angles switching rapidly on every hit never staying on one angle”
Cinematic scene
Kurz erklärt
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