Kling V2.1 Standard
上传 1 张首帧图,用提示词说明动作和镜头。可选择 5 秒或 10 秒,提交前查看素材要求、设置和预计积分,生成后检查实际视频。
快速了解
- 需要 1 张 JPEG 或 PNG 首帧图,最大 10 MB。
- 时长可选 5 秒或 10 秒。
- 5 秒预计预扣 25 积分,10 秒预计预扣 50 积分。
- 可填写反向提示词并调整提示词贴合度,不提供尾帧控制。
相关查询: 在 Kyeo AI 怎么用 Kling Standard 生成视频 · Kling Standard 图生视频要多少积分 · 首帧图和提示词怎么准备
示例
Cinematic scene
Cinematic scene
Create a 30-second, 16:9 horizontal photorealistic live-action travel music video following the SAME young woman through a spontaneous summer day in Japan. Stylish, youthful, energetic, intimate, and naturally captured by a traveling friend—not a commercial. HARD CUTS ONLY. No fades, dissolves, morphing, time-lapse, artificial blending, duplicated frames, or impossible camera movement. CHARACTER: Young woman, early 20s, long naturally dark-brown hair, brown eyes, soft natural makeup, realistic skin, slim everyday build. Maintain identical face, hair, body proportions, skin tone, makeup, jewelry, and identity throughout. She never speaks to camera. WARDROBE: 0–9s: cream oversized linen shirt, light-blue jeans, white canvas sneakers, brown crossbody bag. 9–20s: sage-green sleeveless summer dress, beige sandals, woven shoulder bag, silver earrings. 20–30s: navy lightweight jacket, white fitted top, charcoal loose trousers, white sneakers. Only change outfits at specified cuts. VISUAL STYLE: Authentic Japanese summer footage, natural handheld camera, 24/35/50/85mm lenses, realistic motion blur, skin texture, fabric movement, sunlight, atmospheric depth and subtle film grain. Occasional framing errors and autofocus adjustments. No glossy commercial look or drone shots. LOCATIONS: Quiet Kyoto residential lane, neighborhood railway crossing, traditional wooden tea shop, riverside path, local summer festival, traditional shrine, lantern-lit alley, quiet rooftop. Japan only—no Chinese/Korean architecture, generic Asian settings, or recognizable brands. TIMELINE: 0–2.5s — Railway crossing: she walks toward the crossing, bell rings, train suddenly rushes across and blocks her, then she turns with a surprised smile. HARD CUT. 2.5–4.5s — She walks past traditional houses, adjusts her bag and tucks hair behind her ear. HARD CUT. 4.5–7s — Enters a tiny wooden tea shop; chilled drink close-up with condensation; she takes a sip. HARD CUT. 7–9s — LOOK B. Exits into sunlight, walks through a narrow street, opens a paper fan and laughs. HARD CUT. 9–12s — Riverside walk; briefly removes sandals and balances on the wooden edge, looking at the water. HARD CUT. 12–14.5s — Cycles slowly along the riverside, hair and dress moving naturally; smiles toward camera; passes behind a tree. HARD CUT. 14.5–17s — Shrine approach; washes hands naturally at purification fountain and looks toward shrine. HARD CUT. 17–20s — Writes an unreadable private wish on a wooden plaque and hangs it. Breeze moves the plaques. HARD CUT. 20–22.5s — LOOK C. Early-evening festival street; walks through lanterns, eats a snack, friend joins and laughs. HARD CUT. 22.5–25s — Festival game: first ring toss misses, she laughs, second succeeds; friend claps once. HARD CUT. 25–27.5s — Lantern alley; walks with friend, turns backward, nearly bumps a wooden post, catches herself and laughs. HARD CUT. 27.5–30s — Rooftop blue-hour view. She and friend overlook glowing Japanese rooftops, distant train and insects audible. She smiles briefly at camera, then looks back at the city. Recording ends naturally at 29.7s. No fade. PHYSICAL REALISM: Correct hands, fingers, feet, props, bicycle contact, water, food, shadows and movement. No duplicated people, distorted faces, floating objects, disappearing props, teleportation, or impossible physics. AUDIO: Diegetic ambience only—crossing bell, train, footsteps, bicycle, river, insects, leaves, tea shop, water, festival crowd, laughter, game sounds, distant ending train. No narration, dialogue, voiceover, music lyrics, subtitles, captions, or on-screen text. FINAL FEEL: A beautiful accidental summer memory in Japan—authentic, spontaneous, imperfect, emotional, and highly shareable. 30 SECONDS, 16:9, PHOTOREALISTIC LIVE ACTION, HARD CUTS ONLY.
Cinematic scene
Cinematic scene
Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.
Fashion portrait
一句话了解
这个模型怎么样?
先选好作为开始画面的图片,再描述希望发生的动作和镜头变化。这里需要首帧图和提示词,不能只输入文字提交;可调时长、反向提示词和提示词贴合度,没有尾帧或独立分辨率选项。
- 模型定位
- Standard 在官方 Kling 2.1 介绍中属于 720p 档位。Kyeo AI 提供的是首帧图生成视频,表单没有分辨率菜单;实际画面尺寸与效果请在结果中查看。
- 适合谁用
- 已有商品图、角色图、海报或分镜首帧,想尝试一段动作或镜头移动时,可以查看这个模型。生成后请检查主体、文字与构图是否仍符合需要。
- 本站使用说明
- 在工作台选择时长并查看预计积分,再提交首帧图和提示词。结果可用时,可到作品页预览和下载;需要比较其它型号时,各自查看设置和预计积分。
关键参数一览
根据这些信息,判断模型是否适合你的任务。
它还叫什么
同一个模型在公开资料中可能有不同名称,这里整理相关称呼,方便查找和比较。
用户常见问题
从任务、输入条件和结果要求出发,整理选择模型时需要确认的问题。
选型指南
根据输入素材、任务要求和积分成本,逐项确认模型是否适合。
选定图片内容后,写清希望发生的动作,再选择 5 秒或 10 秒。只想从一张图开始做短镜头测试时,可以查看 Standard;结果仍需逐段检查。
要提供尾帧图时,可查看 Kling V2.1 Pro;没有首帧图、需要文字生成视频时,可查看 Kling V2.1 Master。比较前分别核对输入要求和预计积分,不按名称判断效果。
保留同一张图和主要动作描述,单独调整时长、反向提示词或提示词贴合度,便于比较结果。每次重新提交都是新任务,受理后会再次预扣积分。
模型对比
把常见候选放在同一任务下比较,帮助你确认输入方式、控制项和成本差异。
模型横向对比表
按同一组维度比较当前模型和候选模型的输入、设置与使用边界。
适用情况
依据公开资料与当前站内设置,说明模型适用的任务及需要注意的限制。
看输入方式,不只看型号名称
查看实际视频的分辨率与细节
能力详解
用首帧图描述后续动作
选择时长和可选提示
首帧图之外没有尾帧控制
适合做什么
试做商品图短镜头
预演角色动作
从分镜首帧试镜头
提示词技巧
写清希望发生的变化
一次只改一个变量
上传前检查首帧图
为什么选它
使用前要知道
可调参数
根据这些信息,判断模型是否适合你的任务。
积分消耗
5 秒预计预扣 25 积分,10 秒预计预扣 50 积分。任务受理后先预扣,成功并确认本次消耗后按实际积分结算;成功但消耗尚未确认时,仍保留预扣。失败后请查看任务的积分退还提示,并到积分明细核对记录。差额或失败退还后,实际恢复的可用积分受原积分有效期及相关欠款抵扣影响。前置校验或限流未通过时,不会预扣生成积分;重新提交的新任务受理后会再次预扣。
准备多次生成时,建议先用少量素材测试,核对输入设置和结果是否适合任务,再决定是否继续。每次生成均按工作台显示的计费规则扣点。
常见问题
相关模型
按你的任务比较这些模型的输入要求、功能和当前状态,再查看对应详情。
Kling V2.1 Pro
准备首帧图,用提示词描述画面接下来如何变化。需要参考结束画面时,再加入尾帧图;最多 2 张,按首帧、尾帧的顺序上传。选择 5 秒或 10 秒后,先查看预计积分再提交。
Kling V2.1 Master
从文字开始构思视频,或上传 1 张首帧图,再描述希望出现的动作。两种输入方式都按时长预计预扣:5 秒 160 积分,10 秒 320 积分。
信息来源
页面内容依据公开模型资料与 Kyeo AI 的模型信息整理。能否在线使用,请以当前模型状态为准。