跳至主要內容
AI 影片模型
Volcengine
Video Lip Sync

Volcengine Video Lip Sync

Video Lip Sync 使用一段既有影片和一段目標人聲音訊重新製作嘴型。輕量模式適合正面單人影片,基礎模式則適合較複雜的單人場景,並可開啟場景偵測。

工作流程
影片+音訊對嘴
模式
輕量/基礎
影片
360p–1080p;24–60 FPS
計費
8/音訊秒
30 秒快速瞭解
  • 既有影片加目標音訊的明確工作流程
  • 輕量與基本兩種單人模式
  • 影片解析度、FPS、位元率與檔案大小的前置檢查
  • 按簽章音訊秒數完成預授權

熱門搜尋: Video Lip Sync 怎麼用 · AI 影片對嘴多少錢 · 影片配音後怎麼對嘴

示例

Cinematic scene

Create a 15-second polished 3D animated comedy short, cinematic feature-film quality, 16:9 widescreen. Stylish modern café, warm natural lighting, expressive character animation, sophisticated visual humor, precise comedic timing, minimal or no dialogue. The joke must be immediately understandable and completely visual. MAIN CHARACTER: A stylish young woman with expressive facial animation, fashionable casual clothing, sitting alone at a café table with a coffee and smartphone. Original character design. 0–3 seconds: The woman holds her smartphone up and takes a selfie. She looks at the photo. Her expression immediately changes to mild disappointment. Very clear visual storytelling: she wants a better selfie. 3–6 seconds: She adjusts her hair and changes the angle of the phone. Takes another selfie. Looks at it. Still not satisfied. She adjusts her sunglasses, straightens her clothing, moves her coffee cup slightly, and takes another photo. 6–10 seconds: She becomes increasingly serious about getting the perfect photo. She stands up and moves her chair a few centimeters. Tilts her head. Changes the phone angle. Moves her coffee cup again. Takes several more photos in rapid succession. A waiter carrying coffee approaches and has to carefully walk around her while she remains completely focused on her phone. A nearby customer briefly watches her, amused. The woman behaves as if she is conducting an extremely important professional photo shoot. 10–13 seconds: She finally takes one last photo. She looks at the screen. Her face lights up with enormous satisfaction. Perfect. She smiles proudly and relaxes. 13–15 seconds: She begins scrolling through her photos. Her smile slowly disappears. She turns the phone slightly. Reveal clearly: the phone camera has been facing the WRONG DIRECTION the entire time. Her screen shows dozens of beautifully composed photographs of the café wall, ceiling, and background instead of herself. She slowly looks from the phone toward the exact café wall she has photographed repeatedly. A waiter passes behind her and gives her a tiny sympathetic look. She sits completely still in stunned embarrassment. CUT TO BLACK. STYLE: High-end original 3D animation, expressive facial acting, elegant cinematic café environment, subtle exaggerated body language, dry observational comedy, polished materials, beautiful lighting, precise comedic editing. The character's behavior should become increasingly serious while the actual problem remains extremely trivial. No surreal events, no explosions, no random chaos, no slapstick, no complicated dialogue. The audience must understand the joke immediately.

Cinematic scene

Format: 30-second photorealistic handheld phone vlog Setting: The coast of what is now North Carolina, 1585 Audio: Diegetic sound only. No music. Character lock — Vlogger: A 25-year-old fashion icon with a distinctive face and poised presence. Sleek dark hair, sculptural silver earrings, tailored cream jacket, black trousers, striking boots, and a small designer bag. She holds her phone throughout. Keep her face, hair, outfit, and voice consistent across every shot. Her confidence gradually gives way to uncertainty. 00:00–00:05 — Arrival A white glitch tears across her phone camera. She stumbles onto a sandy path beneath tall coastal trees, catches herself, checks her outfit, and looks up. Vlogger: “Wait. Where am I?” 00:05–00:11 — The stares She turns the phone outward. Indigenous people move between timber homes, carrying baskets, tools, and water vessels. Conversations pause as several people notice her unfamiliar clothes and phone. Aware of the attention, she lowers the camera slightly. Vlogger, quietly: “They’re all looking at me.” 00:11–00:17 — Realization She steps aside to let a family pass. The phone briefly hunts for focus between her polished boots and the sandy path. Near the shoreline, she glimpses a small group of English newcomers. Vlogger: “This is… 1585?” 00:17–00:24 — A different perspective From a respectful distance, she films someone weaving, children moving between homes, and people exchanging goods. An older woman meets her gaze. The vlogger stops filming outward and turns the camera toward herself, visibly shaken. Vlogger: “I came here thinking I’d see the past. This is their present.” 00:24–00:30 — Return Light flickers at the edge of the frame. She looks down the path once more as people resume their day, then lifts the phone toward her face. Vlogger: “I need to remember what I actually saw.” The path dissolves into a brief white flicker. Cut to black. Visual and sound direction: Spontaneous handheld phone footage with subtle autofocus hunting and natural exposure shifts. Natural daylight, wind through trees, footsteps on sand, distant voices, and coastal birds. Dialogue is clear and precisely lip-synchronized. Historical and visual constraints: Portray Indigenous people as individuals going about ordinary life, with historically grounded clothing, homes, and objects. No modern streets or buildings, generic “tribal” costumes, ceremonial dress presented as everyday wear, exaggerated reactions, comedy, changing facial features or clothing, distorted hands, on-screen text, captions, logos, subtitles, watermarks, or music. Do not call the location “the USA” in 1585.

Cinematic scene

Create a 15-second original chaotic action-comedy animation, 16:9. A normal adult stands in front of a vending machine, trying to buy a bag of chips. 0–3 seconds: The person inserts money and presses a button. Inside the machine, a bag of chips begins falling. Almost. It becomes stuck halfway between two metal coils. The person stares at it. The snack hangs there motionless. 3–6 seconds: The person taps the glass. Nothing. Taps harder. Nothing. They shake the machine slightly. The snack wiggles. The person's eyes light up. Then the snack stops moving completely. Their confidence disappears. 6–9 seconds: The person launches into a ridiculous recovery operation. They study the machine from multiple angles. Slide across the floor. Climb onto a nearby chair. Attempt impossible rescue maneuvers. The vending machine is filmed like a massive fortress protecting a priceless treasure. 9–12 seconds: A spectacular action sequence unfolds. The person swings from the side of the machine, pulls, pushes, and performs increasingly absurd stunts. Finally the stuck snack breaks free. It flies through the collection slot. The person dives dramatically through the air and catches it with both hands. Total victory. 12–15 seconds: The person proudly examines the recovered snack. Then freezes. It is not the snack they purchased. The original bag is still visibly stuck inside the machine. The person slowly looks from the recovered snack to the original snack. Complete emotional devastation. CUT TO BLACK. High-energy original 3D animated comedy, spectacular action-adventure parody, dynamic camera movement, dramatic low angles, expressive character acting, escalating visual chaos, clear storytelling, precise comedic timing. The vending machine should feel like an impossible obstacle while remaining an ordinary vending machine. No dialogue, no subtitles, no text overlays, no logos, no recognizable brands, no copyrighted characters, no existing franchises, no celebrity likenesses, no gore, no horror.

Cinematic scene

Create a 15-second original chaotic action-comedy animation, 16:9. A normal office meeting is taking place in a quiet conference room. One sharply dressed man sits at the table trying to remain perfectly professional. 0–3 seconds: The man suddenly feels a sneeze coming. His nose twitches. His eyes widen slightly. He immediately realizes what is about to happen. He tries to remain completely still. 3–6 seconds: He pinches his nose. Holds his breath. Closes his eyes. The sneeze keeps building. His cheeks puff slightly. His entire body begins trembling. The people around him slowly notice something is wrong. 6–9 seconds: The sneeze becomes ridiculously powerful. Papers on the table begin fluttering. A coffee cup vibrates. His tie starts blowing backward. His chair slowly slides away from the table. He desperately grips the edge of the table with both hands. His expression says absolute panic while everyone else watches in stunned silence. 9–12 seconds: He finally loses the battle. ACHOO! A huge comedic burst of air launches him backward across the room. Papers explode upward. Chairs roll away. Office supplies fly through the air. He crashes harmlessly into a large stack of empty cardboard boxes. The boxes collapse around him. 12–15 seconds: Complete silence. The room is covered with papers. The man slowly rises from the cardboard boxes. He calmly straightens his jacket and adjusts his tie, trying to recover his dignity. Everyone stares at him. He gives a tiny embarrassed smile. Then his nose twitches again. His eyes widen. CUT TO BLACK. High-energy original 3D animated comedy, spectacular cinematic action, exaggerated but coherent physical comedy, expressive facial animation, dynamic camera movement, dramatic reaction shots, strong escalation, precise comedic timing. The sneeze should build visibly and progressively before the final ridiculous release. The character takes the situation far too seriously. No dialogue, no subtitles, no text overlays, no logos, no recognizable brands, no copyrighted characters, no existing franchises, no celebrity likenesses, no gore, no horror.

Cinematic scene

Create a 15-second extremely funny cinematic 3D animated action comedy, 16:9 widescreen. Cozy realistic living room, polished high-end animation, expressive character acting, dynamic camera movement, rapid physical comedy, exaggerated but readable choreography, strong comedic timing. The entire sequence must revolve around ONE tiny relatable problem: a man drops one potato chip between the cushions of his sofa. MAIN CHARACTER: An ordinary adult man relaxing at home, casually eating chips while watching television. He becomes absurdly determined to retrieve one single chip. 0–3 seconds: The man relaxes on his sofa while eating potato chips. One chip slips from his fingers. It falls directly between the sofa cushions and disappears. He looks down. He casually reaches between the cushions. He can't reach it. 3–6 seconds: He removes one sofa cushion. Nothing. Removes another cushion. Still nothing. He reaches deep between the cushions. His entire arm disappears into the sofa. He struggles to reach the chip. 6–9 seconds: He grabs a small flashlight. He gets down on the floor and shines the flashlight underneath the sofa. Reveal the chip clearly visible underneath, just beyond his fingertips. He stretches toward it. Almost reaches it. The sofa shifts slightly. He slides farther underneath. 9–12 seconds: Now he is awkwardly wedged beneath the sofa, with his legs sticking out. He reaches for a broom and tries to push the chip toward himself. The broom accidentally pushes the chip even FARTHER away. He freezes. His expression changes from mild annoyance to intense determination. He crawls farther underneath. The sofa suddenly begins sliding forward. He grabs the sofa leg. The sofa continues moving. 12–14 seconds: The man finally emerges from underneath while accidentally dragging the entire sofa several feet across the room. The chip shoots out from underneath. He catches it triumphantly. He stands up holding the single chip like a priceless trophy. 14–15 seconds: He proudly eats the chip. CRUNCH. He looks toward the coffee table. Reveal: a large untouched bowl containing dozens of identical potato chips is sitting directly beside him. He looks at the bowl. Looks at the single chip he just fought for. Silence. CUT TO BLACK. STYLE: High-energy original 3D animation, cinematic action-comedy camera language, dynamic tracking shots, quick cuts, expressive facial reactions, exaggerated physical choreography, strong cause and effect. The escalation should become increasingly ridiculous but always remain easy to understand. The audience should clearly see the chip throughout the important moments. No dialogue required. No explosions, weapons, injuries, violence, horror, or random surreal events. Harmless physical comedy only. No copyrighted characters, celebrity likenesses, logos, subtitles, or watermarks.

Cinematic scene

Subject: A young, attractive East Asian female pop idol with long dark hair, wearing a sparkling sheer long-sleeve crop top, a black skirt, and dangling crystal earrings. Her demeanor is energetic, cheerful, and playful. Style: Cinematic backstage vlog style. Cool, polished tones with warm highlights, 35mm film grain, and realistic handheld camera shake. Camera & Framing Lighting: Bright indoor hallway lighting with soft overhead spotlights and warm reflections. Framing: Dynamic first-person (POV) selfie-cam angles, wide tracking shots, and close-ups as she interacts with the environment. Effects: Shallow depth of field and natural motion blur. Audio & Scene Dialogues 00:00 - 00:01: Close-up POV selfie shot of the idol smiling and tossing her hair back in a backstage hallway. Dialogue: "Hey guys, we're backstage right now..." 00:02 - 00:03: Rapid handheld pan down a long corridor with crew members walking in the background. Dialogue: "Look how long this hallway is." 00:04 - 00:05: Pointing at a dressing room door plaque bearing her name. Dialogue: "That's me! That's my name! ("HEER")" 00:06 - 00:06: Wide tracking shot of her walking quickly down the corridor. 00:07 - 00:08: Full-length outfit check in a hallway mirror while adjusting her skirt. Dialogue: "Okay, outfit check. How do I look?" 00:09 - 00:11: Picking up a snack bar from a backstage catering table and taking a bite directly to the camera. Dialogue: "Ooh, snack table. Don't mind if I do." 00:12 - 00:14: Waving goodbye, making a finger heart gesture, and turning to run toward the stage. Dialogue: "Wait, wait, wait! That's my cue. See you guys after the stage!" Realism: Photorealistic 8K rendering with natural fabric movement, accurate skin textures, realistic lighting reflections on clothing and hair, and organic hand-held camera motion.

一句話瞭解

這個模型表現如何?

影片必須符合 360p–1080p、24–60 FPS 與 1–30 Mbps;本站另採用 95 MB 檔案上限。檔案大小、長度、解析度和 FPS 會由上傳簽章證明,音訊長度則直接納入建立任務前的預授權。

它擅長什麼
面向既有影片的目標音訊嘴型重定向,而不是從靜態圖片生成角色影片。
適合哪些使用者
適合替換配音、多語言口播、單人講解影片,以及需要保留原動作與鏡頭的內容。
為什麼要在 Kyeo AI 使用
本站會在扣點前驗證影片真實中繼資料與音訊長度,並依模式嚴格限制互斥參數。

關鍵參數總覽

協助你快速評估此模型是否符合你的業務情境。

影片格式
MP4/MOV
影片位元率
1–30 Mbps
音訊
目標純人聲,10 MB
輸出片長
跟隨音訊
輸出
25 FPS 的 MP4;片長跟隨目標音訊

其他名稱

同一個模型在官方文件、社群討論與 API 串接層可能有不同稱呼,這裡幫你統一整理。

火山引擎影片對嘴
AI 影片對嘴
影片配音對嘴

使用者常見問題

從實際任務、輸入條件和結果要求出發,整理選擇模型時最需要確認的問題。

Video Lip Sync 怎麼用
AI 影片對嘴多少錢
影片配音後怎麼對嘴
Video Lip Sync 輕量與基礎模式差別
Video Lip Sync 支援哪些影片

選擇指南

還在猶豫該用哪個模型嗎?先查看這幾個關鍵決策點。

1
正面單人優先使用輕量模式

鏡頭簡單、人物正面且只需循環對齊時,輕量模式的欄位更適合。

2
複雜單人場景選擇基礎模式

需要場景切分和說話者辨識方向時使用基礎模式。

3
只有圖片時改用驅動模型

本模型必須上傳影片;只有靜態圖片時可比較 OmniHuman 1.5。

使用者常搜尋的比較

把常見候選放在同一任務下比較,協助你確認輸入方式、控制項和成本差異。

Video Lip Sync 與 OmniHuman 1.5 的來源素材有何差異?
輕量模式與基礎模式各適合哪些影片?

模型比較表

還在猶豫該選哪一個嗎?這張表協助你快速看清目前模型與替代方案的核心差異。

來源視覺
Volcengine Video Lip Sync
既有影片+目標音訊
OmniHuman 1.5
靜態圖片+目標音訊
Kling AI Avatar Standard
靜態圖片+目標音訊

實際使用體驗

結合公開資料、目前站內邊界和典型任務,說明模型適合與不適合的情況。

對嘴不等於完整配音製作

仍須先準備清晰且具合法使用權的目標音訊,並人工檢查語意、節奏與畫面同步。

可信媒體中繼資料同時支援安全與計費

影片合約依簽章中繼資料檢查,音訊合約則依簽章長度計費,兩者都不能由用戶端自行回報。

功能詳解

影片嘴型重定向

保留原影片視覺,並以目標音訊驅動嘴部動作。

輕量循環對齊

音訊較長時可循環影片,並可選擇反向循環。

複雜場景處理

基礎模式可開啟場景偵測與說話者辨識。

適合做什麼

多語言口播

替既有講解影片更換另一種語言的音訊並同步嘴型。

課程配音更新

保留講師動作與畫面,更新講解音軌。

行銷影片改稿

在不重拍主要畫面的情況下更換短段口播。

提示詞技巧

準備乾淨人聲

減少背景音樂、殘響和多人重疊,提高驅動訊號的清晰度。

選擇正面清楚的畫面

輕量模式較適合單人正面、嘴部可見且遮擋少的影片。

先檢查音畫長度

依模式決定循環、反向循環或範本起點,避免不自然的重複。

選擇它的理由

保留既有影片的鏡頭與動作。
每秒費率低,且建立任務前可精確預授權。
兩種模式涵蓋簡單與複雜的單人場景。
影片關鍵中繼資料由簽章證據檢查。

使用前須知

只支援單人場景方向。
必須同時提供影片和目標音訊。
本站影片檔案上限為 95 MB。
自動對嘴後仍須人工檢查錯位、表情和語意自然度。

可調整參數

協助你快速評估此模型是否符合你的業務情境。

服務模式
必填
參數類型: 下拉選單
預設:輕量
輕量
基礎
人聲分離
選填
參數類型: 開關
預設:關閉
關閉
開啟
場景偵測與說話者辨識
僅基礎模式
參數類型: 開關
預設:關閉
關閉
開啟
音訊較長時循環影片
僅輕量模式
參數類型: 開關
預設:開啟
開啟
關閉
反向循環
僅輕量模式
參數類型: 開關
預設:關閉
關閉
開啟
模板開始時間
僅輕量模式
參數類型: 數字
預設:0 秒

點數消耗

每秒音訊 8 點

依已驗證的目標音訊長度,以每秒 8 credits 計算建立任務前的預授權並無條件進位;輸出片長會跟隨音訊,任務完成後再按實際消耗結算。

省點數小技巧

批次生成圖片或影片前,建議先用同一組素材,在目前模型與同類候選模型之間進行 A/B 測試;確認效果後再批次生成,避免浪費點數。

常見問題

同類模型推薦

還沒決定該用哪個嗎?順便比較一下這幾個同類候選模型。

OmniHuman 1.5

OmniHuman 1.5 目前的核心路徑會以一張人物、寵物或動漫主體圖片和一段音訊生成驅動影片。音訊長度由上傳簽章驗證,並直接決定建立任務前的預授權。

AI 影片模型
每秒音訊 27 點

Kling AI Avatar Standard

能力標籤: 前台要求恰好 1 張 JPEG 或 PNG 圖片及 1 段 MPEG、WAV、X-WAV、AAC、MP4 或 OGG 音訊。圖片最大 10 MB;音訊最大 100 MB、最長 5 分鐘。 依已驗簽的音訊長度按 8 點/秒計算並向上取整;長度缺失、無效或超過 5 分鐘時無法送出。

AI 影片模型
8 點數 / 音訊秒

Infinitalk

Infinitalk 在 Kyeo 使用 1 張圖片、1 個不超過 15 秒的音訊檔案與必填提示詞,生成虛擬人物播報影片。可選 480p 或 720p,也能填寫 `seed`;費用依音訊秒數與解析度計算,不是固定的單次價格。

AI 影片模型
480p 每秒 3 點數;720p 每秒 12 點數

資訊來源

頁面內容依據廠商資料、模型系列說明與 Kyeo AI 平台串接設定整理。

來源說明

瞭解 Video Lip Sync 的影片加音訊輸入、輕量/基礎模式、360p–1080p、24–60 FPS、每秒音訊 8 點及參數邊界。 依已驗證的目標音訊長度,以每秒 8 credits 計算建立任務前的預授權並無條件進位;輸出片長會跟隨音訊,任務完成後再按實際消耗結算。

最後更新: 2026-08-28
火山引擎影片對嘴 目前介面資料
串接

用於核對本站目前接入版本的輸入模式、可見設定、素材限制與可用狀態;實際選項以頁面和工作台為準。