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AI 视频动作控制模型
Kling AI
Kling 3.0 Motion Control

Kling 3.0 motion-control

用一张参考图片提供人物外观参考,再用动作视频提供运动参考。选择角色朝向来源后,Kyeo 会检查素材与时长,并按参考视频时长估算预扣积分。

任务方式
异步生成
必需素材
1 张图片+1 段视频
动作视频时长
跟随图片:3~10 秒;跟随视频:3~30 秒
参考视频每秒预扣
720p 20 积分;1080p 27 积分
快速了解
  • 同时使用参考图片和动作视频,两份素材承担不同的参考作用。
  • 角色朝向可跟随动作视频,也可跟随参考图片;两种选择的参考时长上限不同。
  • 提示词可以留空,便于先观察素材本身的参考效果。
  • 积分按已验证的参考视频时长估算,720p 与 1080p 使用不同的每秒费率。

相关查询: 怎样用图片和视频迁移动作? · 需要上传哪些素材? · 动作视频可以多长?

示例

Cinematic scene

Create an 8 second ultra realistic live action cinematic video, 16:9 horizontal aspect ratio, 30 fps, filmed as one continuous uncut shot. A young adult woman performs a graceful freestyle longboard dance on a brick paved seaside promenade during bright golden hour sunlight. She has vivid crimson-red shoulder length hair moving naturally in the sea breeze. She wears a fitted black sleeveless corset style top, a flowing ankle length white skirt with a side slit, and clean white sneakers. Her longboard has a natural wooden deck, black trucks, and bright red wheels. Use a locked off wide camera shot at approximately waist height. Keep her complete body, the longboard, her shadow, and plenty of the surrounding waterfront visible throughout the video. Compose the woman near the center of the wide horizontal frame, leaving open space on both sides to emphasize the seaside environment. Behind her is a calm ocean with intense sunlight sparkling across the water, a clear pale-blue sky, a straight horizon, a few tiny distant boats, and several softly silhouetted people sitting near the waterfront. Strong backlighting creates a slightly dark silhouette around the woman and a long, sharply defined shadow stretching across the pavement toward the camera. 0–2.4 seconds: The longboard begins lying flat beside her feet. She presses its tail with one foot, making the nose rise vertically. She catches the raised board naturally with one hand, briefly balances it upright, then swings and lowers it diagonally while stepping gracefully around it. Her free arm extends outward for balance. 2.4–3.2 seconds: She performs a fast, controlled hand assisted board rotation. The longboard flips smoothly toward the pavement. She makes a small athletic jump while the board rotates beneath her. The board lands perfectly wheels-down, and she lands with both feet securely on the wooden deck. 3.2–7.2 seconds: The longboard begins rolling slowly and smoothly along the promenade. She transitions into an elegant freestyle longboard dance, performing flowing cross steps, heel toe pivots, graceful pirouette style turns, and rhythmic footwork. Her arms move expressively around her body for balance. Her white skirt flares naturally during each turn, while her bright red hair sweeps through the sunlight. The board’s nose occasionally lifts slightly as her weight shifts, but every movement remains controlled and physically believable. 7.2–8.0 seconds: She finishes facing the camera, lowers her body into a deep compact crouch with her hands close to her knees, and continues rolling slowly as the clip ends. Authentic real world skateboard physics, precise foot contact, realistic balance and body weight, natural fabric simulation, believable hair movement, subtle wheel vibration over brick pavement, accurate shadows, natural motion blur, bright cinematic backlighting, realistic skin and clothing textures, high detail environmental reflections, candid social media video realism. No camera movement, no zoom, no cuts, no slow motion, no transitions, no text, no subtitles, no logos. One woman only. Maintain the same face, hairstyle, outfit, body proportions, longboard, trucks, and red wheels throughout. Avoid extra limbs, distorted hands, sliding feet, floating movements, duplicated boards, disappearing wheels, bending decks, incorrect wheel rotation, impossible jumps, unnatural body twisting, cropped body parts, vertical framing, or changing backgrounds.

Cinematic scene

A completely empty city at sunrise, clean streets, quiet apartments, abandoned cafés, traffic lights changing for no one. A single man walks through the city carrying a small radio. The morning light is beautiful but lonely. At the 2-second mark, the radio begins playing an old song. As he walks, transparent memories appear around him: people crossing streets, friends laughing in cafés, children running through fountains, all fading in and out like echoes. The camera follows him in a slow steady shot through wide boulevards and silent intersections. The city feels alive only through memory. Final moment: he places the radio on a bench, walks away, and the memories continue dancing around it. Melancholic urban poetry, soft sunrise, emotional silence, cinematic 4K.

Cinematic scene

Create a 15-second extremely funny cinematic 3D animated action-comedy short, 16:9 widescreen. Elegant airport restroom, polished feature-film-quality animation, expressive character acting, dynamic camera movement, escalating physical comedy, strong visual storytelling. The entire sequence must originate from one tiny relatable problem: a businessman cannot activate an automatic hand dryer. MAIN CHARACTER: An impeccably dressed businessman who becomes increasingly determined to dry his hands while maintaining complete professional dignity. 0–3 seconds: The businessman washes his hands and places them under an automatic hand dryer. Nothing happens. He tries again. Nothing. Another businessman casually steps beside him. The dryer immediately activates perfectly for the other person. The other businessman dries his hands and leaves. Our businessman stares at the dryer. His pride is now involved. 3–6 seconds: He tries different hand positions. One hand. Two hands. Higher. Lower. Closer. Farther. He becomes increasingly creative while trying to remain professional. His movements begin resembling absurd martial arts. The dryer still refuses to activate. 6–9 seconds: Suddenly the dryer activates. WHOOSH. The businessman smiles. But the airflow hits his necktie instead of his hands. The tie flies upward and slaps him directly in the face. He stumbles. The dryer stops. 9–12 seconds: He lunges back underneath. The dryer starts. Then stops. Starts. Stops. Every tiny movement changes the sensor. The businessman begins chasing the airflow, twisting, crouching, leaning, stretching, balancing awkwardly, doing increasingly ridiculous action-movie maneuvers while trying to keep the dryer running. 12–14 seconds: He finally discovers the perfect position. One foot braced against the wall. Body twisted. Arms extended. The dryer runs continuously. Victory. He smiles proudly. 14–15 seconds: He removes his hands. Looks down. His hands are still completely soaking wet. Reveal clearly that the dryer was blowing on his suit jacket the entire time. He stares at his wet hands. CUT TO BLACK. STYLE: High-energy original 3D animated action comedy, dynamic tracking shots, expressive facial reactions, escalating physical choreography, strong cause-and-effect, cinematic action language, precise comedic timing. The humor comes from the character treating an ordinary inconvenience like an epic battle while desperately trying to preserve his dignity. No dialogue required. No violence, injuries, explosions, horror, or surreal events. Family-friendly physical comedy only. No copyrighted characters, no celebrity likenesses, no logos, no subtitles, no watermarks.

Cinematic scene

A dynamic, cinematic action sequence inside a luxury jewelry boutique at night. A confident young woman with long dark hair, olive skin, and sharp green eyes is the hero. She wears an elegant emerald silk evening gown and gold earrings. Three masked thieves in black tactical gear attempt a robbery, and she single-handedly defeats them with fast, precise martial arts choreography. She vaults over glass display cases, shattering them in dramatic slow motion as diamonds, pearls, and glass shards scatter and sparkle through the air like rain, catching warm spotlight beams. She slides across a marble counter, throws one attacker into a shelf of watches, and disarms the last with a spinning kick. At the end, she stands calm amid the glittering wreckage, picks up a single diamond ring, examines it in the light, and looks directly into the camera with a faint smile. Dynamic handheld camera, whip pans, slow-motion inserts, moody warm lighting with deep shadows, realistic physics, high production value, cinematic style, 4K.

Fantasy scene

Visual transformation

一句话了解

这个模型怎么样?

Kling 3.0 Motion Control 面向已有图片和动作视频的创作流程。先准备清晰、易辨认的主体素材,再选择请求档位与角色朝向来源。提示词可以留空,也可以补充场景要求;最终动作表现仍需查看实际结果。

模型定位
适合用已有动作片段为参考图片提供运动参考。图片与视频都必须上传,不能只输入文字开始此流程。
适合谁用
适合先用主体清楚、遮挡较少的素材做短片测试,再比较角色朝向与不同档位的实际表现。
本站使用说明
Kyeo 在提交前检查图片、视频和时长,并展示请求档位与积分估算,方便先确认素材是否符合要求。

关键参数一览

根据这些信息,判断模型是否适合你的任务。

类别
AI 视频动作控制模型
厂商
Kling AI
模型家族
Kling 3.0 Motion Control
运行方式
异步任务
素材格式与大小
图片为 JPG 或 PNG,最多 10 MiB;视频为 MP4 或 MOV,最多 95 MiB。
参考视频时长
最少 3 秒;跟随参考图片时最长 10 秒,跟随动作视频时最长 30 秒。
素材尺寸与比例
图片与视频的宽、高都须大于 340 像素,宽高比在 2:5~5:2 之间。
提示词
可以留空;填写时最多 2,500 字符。

它还叫什么

同一个模型在公开资料中可能有不同名称,这里整理相关称呼,方便查找和比较。

Kling 3.0 Motion Control
Kling 3.0 动作控制

用户常见问题

从任务、输入条件和结果要求出发,整理选择模型时需要确认的问题。

怎样用图片和视频迁移动作?
需要上传哪些素材?
动作视频可以多长?
图片与视频有哪些格式和尺寸要求?
两种角色朝向应怎样选择?
720p 和 1080p 怎样计算积分?
提示词可以留空吗?
它与 Kling 3.0 有什么区别?
它与 Kling 2.6 Motion Control 应怎样选择?

选型指南

根据输入素材、任务要求和积分成本,逐项确认模型是否适合。

1
先确认是否已有动作视频

此模型需要图片和视频共同输入。若只有文字或图片,可先比较 Kling 3.0 的创作流程。

2
按朝向选择检查时长

跟随参考图片时,动作视频须在 3~10 秒之间;跟随动作视频时可用 3~30 秒。先裁好素材,再上传测试。

3
用相同素材比较两个版本

Kling 2.6 Motion Control 与本页模型都提供请求档位和朝向选择。确有比较需要且预算允许时,可保持素材与参数一致,对照结果和预扣积分后再选择。

模型对比

把常见候选放在同一任务下比较,帮助你确认输入方式、控制项和成本差异。

已有动作视频时应选哪类模型?
参考视频时长与输出时长有什么区别?
两个动作控制版本怎样选择朝向?
不同模型怎样估算提交前的积分?

模型横向对比表

按同一组维度比较当前模型和候选模型的输入、设置与使用边界。

输入素材
Kling 3.0 motion-control
需要 1 张参考图片和 1 段动作视频
Kling 3.0
支持文字或图片输入;单镜头最多 2 张图片,多镜头最多 1 张
Kling 2.6 Motion Control
需要 1 张参考图片和 1 段动作视频
时长选择
Kling 3.0 motion-control
检查参考视频:跟随图片允许 3~10 秒,跟随视频允许 3~30 秒
Kling 3.0
选择请求输出时长,范围为 3~15 秒
Kling 2.6 Motion Control
检查参考视频:跟随图片允许 3~10 秒,跟随视频允许 3~30 秒
主要控制
Kling 3.0 motion-control
请求档位与角色朝向来源
Kling 3.0
请求档位、时长、声音、比例与镜头结构
Kling 2.6 Motion Control
请求档位与角色朝向来源
提交前积分估算
Kling 3.0 motion-control
参考视频每秒:720p 20 积分,1080p 27 积分;总额向上取整
Kling 3.0
按请求档位、声音和时长预扣,当前组合为 42~1,005 积分
Kling 2.6 Motion Control
参考视频每秒:720p 11 积分,1080p 18 积分;总额向上取整

适用情况

依据公开资料与当前站内设置,说明模型适用的任务及需要注意的限制。

朝向来源会影响素材选择

先判断需要沿用视频中的朝向,还是参考图片中的朝向,再按对应时长上限准备动作片段。

每秒费率需要结合视频长度看

提交前按所选档位的每秒费率乘以已验证的参考视频时长计算预扣积分,总额向上取整。

动作控制与自由生成用途不同

已有明确动作参考时可考虑本流程;希望从文字构思镜头时,可先比较 Kling 3.0。

能力详解

图片与动作视频共同参考

为参考图片提供视频动作参考。素材通过检查后以异步任务提交,需等待任务结果。

选择角色朝向来源

可跟随动作视频或参考图片。切换朝向后,应重新核对参考视频是否符合时长范围。

补充简短场景说明

提示词可以留空,也可在 2,500 字符内补充场景要求。文字不能代替必需的图片与动作视频。

适合做什么

人物动作短片测试

从主体清楚、动作完整的片段开始,观察参考图片中的人物在生成结果中的动作表现。

比较不同请求档位

确需比较且预算允许时,可使用相同素材测试 720p 和 1080p,结合实际结果与预扣积分选择档位;档位名称不构成输出像素保证。

比较角色朝向

需要比较且预算允许时,选用两种朝向都允许的 3~10 秒动作片段,保持其他条件一致,分别测试跟随图片与跟随视频,再查看朝向表现是否符合创作意图。

提示词技巧

先把素材准备清楚

优先选主体可辨认、运动方向明确的图片和视频,再用提示词补充需要强调的场景信息。

上传前核对尺寸和比例

图片与视频的宽、高都须大于 340 像素,宽高比须在 2:5~5:2 之间;仅文件格式正确还不够。

让说明保持简洁

提示词可留空;需要补充时,围绕主体和场景写清要求,避免把不同动作目标堆在一起。

为什么选它

已有动作片段时,可以直接围绕同一份动作参考安排测试。
请求档位与角色朝向分开选择,便于保持其他条件一致进行比较。
提示词可留空,提交前也能核对参考时长与积分估算。

使用前要知道

必须同时提供图片与动作视频,提示词不能代替必需素材。
参考视频的可用时长受角色朝向选择限制;素材通过检查不代表生成效果已经验证。
请求档位和输入尺寸要求不能作为实际输出像素、清晰度或时长的保证。
人物一致性、手部、表情、遮挡恢复与背景表现需要逐次查看,素材通过检查不能证明这些效果。

可调参数

根据这些信息,判断模型是否适合你的任务。

请求档位
默认填充
参数类型: 下拉选择
默认:720p
720p
1080p
角色朝向来源
默认填充
参数类型: 下拉选择
默认:跟随动作视频
跟随动作视频
跟随参考图片

积分消耗

参考视频每秒预扣:720p 20 积分;1080p 27 积分

提交时按已验证的动作视频时长预扣积分:720p 每秒 20 积分,1080p 每秒 27 积分,费率乘以时长后向上取整。跟随参考图片时允许 3~10 秒,跟随动作视频时允许 3~30 秒;缺失或无效的时长不能提交。任务成功后,只有状态已核实、实际费用有效且向上取整后不超过预扣积分,才按实际费用结算并退回差额。费用缺失、无效、超过预扣,或状态仍待核时,会保留预扣等待核对,不追加扣费。

使用建议

准备多次生成时,建议先用少量素材测试,核对输入设置和结果是否适合任务,再决定是否继续。每次生成均按工作台显示的计费规则扣点。

常见问题

相关模型

按你的任务比较这些模型的输入要求、功能和当前状态,再查看对应详情。

Kling 3.0

用文字或图片制作视频,可选择单镜头,也可逐镜头安排提示词与时长。声音和画质档位会参与预计预扣计算;人物、口型、文字、声音及镜头衔接都需检查实际结果。

AI 视频模型
预计预扣 42~1,005 积分/次

Kling 2.6 motion-control

用于尝试将动作视频里的动作应用到参考图片中的角色。需要一张角色图和一段动作视频;角色外观、动作细节与背景是否符合预期,应在生成后逐项检查。

AI 视频模型
按参考视频时长预扣:720p 每秒 11 积分,1080p 每秒 18 积分

Hailuo 2.3

已有一张产品图或人物图,可以配非空提示词尝试短视频动作。先选择 Standard/Pro 及有效的分辨率、时长组合查看预计预扣,再用实际结果检查动作、身份和镜头表现;选项本身不保证成片质量。

AI 视频模型
预计预扣25–80积分;最终费用需结算

信息来源

页面内容依据公开模型资料与 Kyeo AI 的模型信息整理。能否在线使用,请以当前模型状态为准。

来源说明

本页按 Kyeo 的图片与动作视频输入规则说明用法。720p 和 1080p 是请求档位,时长与尺寸限制用于检查素材,不能据此承诺输出像素、动作还原或人物一致性。

内容复核日期: 2026-08-28
Kling AI 官方平台
官方
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