跳至主要內容
AI 影片動作控制模型
Kling AI
Kling 3.0 Motion Control

Kling 3.0 motion-control

Kling 3.0 Motion Control 需要什麼輸入? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

目前工作流程
非同步任務
必要輸入
1 圖+1 影片
影片時長
3~30 秒
Kyeo 點數
計費:720p 每影片秒 20 點數;1080p 每影片秒 27 點數
30 秒快速瞭解
  • Kling 3.0 Motion Control 支援多長的影片? — 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。
  • Kling 3.0 Motion Control 圖片與影片規格是什麼? — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。
  • Kling 3.0 Motion Control 圖片與影片規格是什麼? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。
  • Kling 3.0 Motion Control `image` 與 `video` 朝向有什麼差異? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

熱門搜尋: Kling 3.0 Motion Control 如何使用? · Kling 3.0 Motion Control 需要什麼輸入? · Kling 3.0 Motion Control 支援多長的影片?

示例

Cinematic scene

Create an 8 second ultra realistic live action cinematic video, 16:9 horizontal aspect ratio, 30 fps, filmed as one continuous uncut shot. A young adult woman performs a graceful freestyle longboard dance on a brick paved seaside promenade during bright golden hour sunlight. She has vivid crimson-red shoulder length hair moving naturally in the sea breeze. She wears a fitted black sleeveless corset style top, a flowing ankle length white skirt with a side slit, and clean white sneakers. Her longboard has a natural wooden deck, black trucks, and bright red wheels. Use a locked off wide camera shot at approximately waist height. Keep her complete body, the longboard, her shadow, and plenty of the surrounding waterfront visible throughout the video. Compose the woman near the center of the wide horizontal frame, leaving open space on both sides to emphasize the seaside environment. Behind her is a calm ocean with intense sunlight sparkling across the water, a clear pale-blue sky, a straight horizon, a few tiny distant boats, and several softly silhouetted people sitting near the waterfront. Strong backlighting creates a slightly dark silhouette around the woman and a long, sharply defined shadow stretching across the pavement toward the camera. 0–2.4 seconds: The longboard begins lying flat beside her feet. She presses its tail with one foot, making the nose rise vertically. She catches the raised board naturally with one hand, briefly balances it upright, then swings and lowers it diagonally while stepping gracefully around it. Her free arm extends outward for balance. 2.4–3.2 seconds: She performs a fast, controlled hand assisted board rotation. The longboard flips smoothly toward the pavement. She makes a small athletic jump while the board rotates beneath her. The board lands perfectly wheels-down, and she lands with both feet securely on the wooden deck. 3.2–7.2 seconds: The longboard begins rolling slowly and smoothly along the promenade. She transitions into an elegant freestyle longboard dance, performing flowing cross steps, heel toe pivots, graceful pirouette style turns, and rhythmic footwork. Her arms move expressively around her body for balance. Her white skirt flares naturally during each turn, while her bright red hair sweeps through the sunlight. The board’s nose occasionally lifts slightly as her weight shifts, but every movement remains controlled and physically believable. 7.2–8.0 seconds: She finishes facing the camera, lowers her body into a deep compact crouch with her hands close to her knees, and continues rolling slowly as the clip ends. Authentic real world skateboard physics, precise foot contact, realistic balance and body weight, natural fabric simulation, believable hair movement, subtle wheel vibration over brick pavement, accurate shadows, natural motion blur, bright cinematic backlighting, realistic skin and clothing textures, high detail environmental reflections, candid social media video realism. No camera movement, no zoom, no cuts, no slow motion, no transitions, no text, no subtitles, no logos. One woman only. Maintain the same face, hairstyle, outfit, body proportions, longboard, trucks, and red wheels throughout. Avoid extra limbs, distorted hands, sliding feet, floating movements, duplicated boards, disappearing wheels, bending decks, incorrect wheel rotation, impossible jumps, unnatural body twisting, cropped body parts, vertical framing, or changing backgrounds.

Cinematic scene

A completely empty city at sunrise, clean streets, quiet apartments, abandoned cafés, traffic lights changing for no one. A single man walks through the city carrying a small radio. The morning light is beautiful but lonely. At the 2-second mark, the radio begins playing an old song. As he walks, transparent memories appear around him: people crossing streets, friends laughing in cafés, children running through fountains, all fading in and out like echoes. The camera follows him in a slow steady shot through wide boulevards and silent intersections. The city feels alive only through memory. Final moment: he places the radio on a bench, walks away, and the memories continue dancing around it. Melancholic urban poetry, soft sunrise, emotional silence, cinematic 4K.

Cinematic scene

Create a 15-second extremely funny cinematic 3D animated action-comedy short, 16:9 widescreen. Elegant airport restroom, polished feature-film-quality animation, expressive character acting, dynamic camera movement, escalating physical comedy, strong visual storytelling. The entire sequence must originate from one tiny relatable problem: a businessman cannot activate an automatic hand dryer. MAIN CHARACTER: An impeccably dressed businessman who becomes increasingly determined to dry his hands while maintaining complete professional dignity. 0–3 seconds: The businessman washes his hands and places them under an automatic hand dryer. Nothing happens. He tries again. Nothing. Another businessman casually steps beside him. The dryer immediately activates perfectly for the other person. The other businessman dries his hands and leaves. Our businessman stares at the dryer. His pride is now involved. 3–6 seconds: He tries different hand positions. One hand. Two hands. Higher. Lower. Closer. Farther. He becomes increasingly creative while trying to remain professional. His movements begin resembling absurd martial arts. The dryer still refuses to activate. 6–9 seconds: Suddenly the dryer activates. WHOOSH. The businessman smiles. But the airflow hits his necktie instead of his hands. The tie flies upward and slaps him directly in the face. He stumbles. The dryer stops. 9–12 seconds: He lunges back underneath. The dryer starts. Then stops. Starts. Stops. Every tiny movement changes the sensor. The businessman begins chasing the airflow, twisting, crouching, leaning, stretching, balancing awkwardly, doing increasingly ridiculous action-movie maneuvers while trying to keep the dryer running. 12–14 seconds: He finally discovers the perfect position. One foot braced against the wall. Body twisted. Arms extended. The dryer runs continuously. Victory. He smiles proudly. 14–15 seconds: He removes his hands. Looks down. His hands are still completely soaking wet. Reveal clearly that the dryer was blowing on his suit jacket the entire time. He stares at his wet hands. CUT TO BLACK. STYLE: High-energy original 3D animated action comedy, dynamic tracking shots, expressive facial reactions, escalating physical choreography, strong cause-and-effect, cinematic action language, precise comedic timing. The humor comes from the character treating an ordinary inconvenience like an epic battle while desperately trying to preserve his dignity. No dialogue required. No violence, injuries, explosions, horror, or surreal events. Family-friendly physical comedy only. No copyrighted characters, no celebrity likenesses, no logos, no subtitles, no watermarks.

Cinematic scene

A dynamic, cinematic action sequence inside a luxury jewelry boutique at night. A confident young woman with long dark hair, olive skin, and sharp green eyes is the hero. She wears an elegant emerald silk evening gown and gold earrings. Three masked thieves in black tactical gear attempt a robbery, and she single-handedly defeats them with fast, precise martial arts choreography. She vaults over glass display cases, shattering them in dramatic slow motion as diamonds, pearls, and glass shards scatter and sparkle through the air like rain, catching warm spotlight beams. She slides across a marble counter, throws one attacker into a shelf of watches, and disarms the last with a spinning kick. At the end, she stands calm amid the glittering wreckage, picks up a single diamond ring, examines it in the light, and looks directly into the camera with a faint smile. Dynamic handheld camera, whip pans, slow-motion inserts, moody warm lighting with deep shadows, realistic physics, high production value, cinematic style, 4K.

Fantasy scene

Visual transformation

一句話瞭解

這個模型表現如何?

Kyeo 可留空;非空白最多 2,500 字元(UI) — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

它擅長什麼
Kling 3.0 Motion Control 如何使用? — 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。
適合哪些使用者
Kling 3.0 Motion Control 支援多長的影片? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。
為什麼要在 Kyeo AI 使用
Kling 3.0 Motion Control 需要什麼輸入? — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

關鍵參數總覽

協助你快速評估此模型是否符合你的業務情境。

類別
AI 影片動作控制模型
廠商
Kling AI
模型系列
Kling 3.0 Motion Control
執行方式
非同步任務
Kyeo 影片限制
MP4 或 MOV,檔案上限 95 MB。
影片時長
3~30 秒;跟隨圖片朝向最長 10 秒,跟隨影片朝向最長 30 秒。
媒體幾何
圖片與影片均須大於 340px,比例 2:5~5:2
提示詞
可留白;最多 2,500 個字元

其他名稱

同一個模型在官方文件、社群討論與 API 串接層可能有不同稱呼,這裡幫你統一整理。

Kling 3.0 Motion Control
Kling 3.0 Motion Control — Kling 3.0 Motion Control 如何使用?

使用者常見問題

從實際任務、輸入條件和結果要求出發,整理選擇模型時最需要確認的問題。

Kling 3.0 Motion Control 如何使用?
Kling 3.0 Motion Control 需要什麼輸入?
Kling 3.0 Motion Control 支援多長的影片?
Kling 3.0 Motion Control 圖片與影片規格是什麼?
Kling 3.0 Motion Control `image` 與 `video` 朝向有什麼差異?
Kling 3.0 Motion Control `720p` 與 `1080p` 如何計算點數?
Kling 3.0 Motion Control 提示詞可以留空嗎?
Kling 3.0 Motion Control 與 Kling 3.0 有何差異?
Kling 3.0 與 2.6 Motion Control 有何差異?

選擇指南

還在猶豫該用哪個模型嗎?先查看這幾個關鍵決策點。

1
只有同時備妥圖片和動作影片時才選擇

只有同時備妥圖片和動作影片時才選擇 — 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。

2
先依動作影片時長選擇角色朝向

先依動作影片時長選擇角色朝向 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

3
Kling 3.0 Motion Control — Kling 3.0 與 2.6 Motion Control 的控制欄位有何差異?

Kling 3.0 與 2.6 Motion Control 的控制欄位有何差異? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

使用者常搜尋的比較

把常見候選放在同一任務下比較,協助你確認輸入方式、控制項和成本差異。

Kling 3.0 Motion Control 與 Kling 3.0 的輸入有何差異?
Kling 3.0 Motion Control 與 Kling 3.0 如何計算點數?
Kling 3.0 與 2.6 Motion Control 的控制欄位有何差異?
Kling 3.0 與 2.6 Motion Control 應如何選擇?

模型比較表

還在猶豫該選哪一個嗎?這張表協助你快速看清目前模型與替代方案的核心差異。

輸入規格
Kling 3.0 motion-control
恰好 1 圖+1 段動作影片
Kling 3.0
文字或單鏡頭最多 2 圖;多鏡頭最多 1 圖
Kling 2.6 Motion Control
恰好 1 圖+1 段動作影片
時長規則
Kling 3.0 motion-control
3~30 秒;跟隨圖片朝向最長 10 秒,跟隨影片朝向最長 30 秒。
Kling 3.0
選擇 3~15 秒輸出
Kling 2.6 Motion Control
同為 3~30 秒,圖片朝向上限 10 秒
可見控制項
Kling 3.0 motion-control
生成模式 / 角色朝向來源
Kling 3.0
模式、時長、聲音、比例與鏡頭結構
Kling 2.6 Motion Control
生成模式 / 角色朝向來源 (Kling 2.6)
Kyeo 點數結構
Kling 3.0 motion-control
已驗簽時長費率:720p 每影片秒 20 點數;1080p 每影片秒 27 點數
Kling 3.0
42~405 點數,依模式、聲音與秒數
Kling 2.6 Motion Control
720p 11 點數;1080p 18 點數

實際使用體驗

結合公開資料、目前站內邊界和典型任務,說明模型適合與不適合的情況。

Kling 3.0 Motion Control — Kling 3.0 Motion Control `image` 與 `video` 朝向有什麼差異?

Kling 3.0 Motion Control — Kling 3.0 Motion Control `image` 與 `video` 朝向有什麼差異? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

Kling 3.0 Motion Control `720p` 與 `1080p` 如何計算點數? — Kling 3.0 Motion Control 提示詞可以留空嗎?

Kling 3.0 Motion Control `720p` 與 `1080p` 如何計算點數? — Kling 3.0 Motion Control 提示詞可以留空嗎? — 1 張圖片+1 段影片

Kling 3.0 Motion Control 提示詞可以留空嗎? — Kling 3.0 Motion Control 與 Kling 3.0 有何差異?

Kling 3.0 Motion Control 提示詞可以留空嗎? — Kling 3.0 Motion Control 與 Kling 3.0 有何差異? — 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。

功能詳解

Kling 3.0 Motion Control — Kling 3.0 Motion Control 提示詞可以留空嗎? — Kling 3.0 Motion Control 與 Kling 3.0 有何差異?

Kling 3.0 Motion Control — Kling 3.0 Motion Control 提示詞可以留空嗎? — Kling 3.0 Motion Control 與 Kling 3.0 有何差異? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

Kling 3.0 Motion Control — Kling 3.0 Motion Control 與 Kling 3.0 有何差異? — Kling 3.0 與 2.6 Motion Control 有何差異?

Kling 3.0 Motion Control — Kling 3.0 Motion Control 與 Kling 3.0 有何差異? — Kling 3.0 與 2.6 Motion Control 有何差異? — 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。

Kling 3.0 Motion Control — Kling 3.0 與 2.6 Motion Control 有何差異? — Kling 3.0 Motion Control 如何使用?

Kling 3.0 Motion Control — Kling 3.0 與 2.6 Motion Control 有何差異? — Kling 3.0 Motion Control 如何使用? — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

適合做什麼

單一人物動作轉移測試

單一人物動作轉移測試 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

Kling 3.0 Motion Control — Kling 3.0 Motion Control `720p` 與 `1080p` 如何計算點數?

Kling 3.0 Motion Control — Kling 3.0 Motion Control `720p` 與 `1080p` 如何計算點數? — 1 張圖片+1 段影片

圖片朝向的短片段測試

圖片朝向的短片段測試 — 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。

提示詞技巧

先讓媒體承擔動作與身分資訊

先讓媒體承擔動作與身分資訊 — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

送出前核對尺寸與主體可見範圍

送出前核對尺寸與主體可見範圍 — 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。

提示詞留空與 2,500 字元都需謹慎

提示詞留空與 2,500 字元都需謹慎 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

選擇它的理由

單一人物動作轉移測試 — 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。
Kling 3.0 Motion Control 提示詞可以留空嗎? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。
Kling 3.0 Motion Control 與 Kling 3.0 有何差異? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

使用前須知

Kling 3.0 Motion Control 必須提供什麼? 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。
動作影片可以多長? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。
圖片與影片有尺寸或比例要求嗎? 使用 Kling 3.0 Motion Control 以動作影片驅動主圖,並按 720p 每影片秒 20 或 1080p 每影片秒 27 點數計費。
Kling 3.0 與 2.6 Motion Control 有何差異? — 1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

可調整參數

協助你快速評估此模型是否符合你的業務情境。

生成模式
選填
參數類型: 選擇
預設:720p
標準(720p,UI 標示 720P)
專業(1080p,UI 標示 1080P)
角色朝向來源
選填
參數類型: 選擇
預設:video
跟隨動作影片(video)
跟隨參考圖片(image)

點數消耗

720p 每影片秒 20 點數;1080p 每影片秒 27 點數

依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

省點數小技巧

批次生成圖片或影片前,建議先用同一組素材,在目前模型與同類候選模型之間進行 A/B 測試;確認效果後再批次生成,避免浪費點數。

常見問題

同類模型推薦

還沒決定該用哪個嗎?順便比較一下這幾個同類候選模型。

Kling 3.0

瞭解 Kyeo AI 的 Kling 3.0 影片:3~15 秒、單鏡頭與最多 5 個多鏡頭、首尾幀、聲音,以及 std/pro/4k 每秒費率。 適合指定起始/結束幀,或把一段 3~15 秒概念拆成最多 5 個短鏡頭。人物一致性、對嘴、文字、聲音與鏡頭銜接仍須依實際結果驗收。

AI 影片模型
每次 42~1005 點數

Kling 2.6 motion-control

瞭解 Kling 2.6 Motion Control 的一圖一影片輸入、人物朝向、3~30 秒邊界,以及 720p 每秒 11 或 1080p 每秒 18 點數的計費規則。 可用來驗證單一角色動作遷移是否適合你的圖片與影片;身體、臉部、手部、身分、背景、文字和快速動作表現都需要用自有素材實測。

AI 影片模型
720p 每影片秒 11 點數;1080p 每影片秒 18 點數

Hailuo 2.3

Kyeo 有六種有效組合:Standard 的 768P 6/10 秒與 1080P 6 秒為 25/40/40 點數;Pro 對應為 40/80/70 點數。1080P 不支援 10 秒。 必填 1 個 JPG/PNG/WebP 檔案,最大 10MB.

AI 影片模型
每次 25-80 點數

資訊來源

頁面內容依據廠商資料、模型系列說明與 Kyeo AI 平台串接設定整理。

來源說明

1 張圖片+1 段影片 — 依已驗簽的動作影片時長計費:720p 每秒 20 點數,1080p 每秒 27 點數;預授權總額為費率乘 3~30 秒影片時長後向上取整。缺失或無效時長會拒絕生成。

最後更新: 2026-08-28
Kling 3.0 Motion Control
官方
查看原始來源